Tipos
Strategy Games Family Games Abstract Games Customizable Games Thematic Games Wargames Party Games Children's Games
Categorías
Nautical Civilization Ancient Medieval Abstract Strategy Fantasy Card Game Political Negotiation Economic Mythology Farming Travel Exploration Word Game Racing Maze Print & Play Fighting Dice Collectible Components Science Fiction Bluffing Renaissance Space Exploration Adventure Wargame City Building American West Novel-based Electronic Humor Party Game Movies / TV / Radio theme Aviation / Flight Territory Building Real-time Puzzle Industry / Manufacturing Trivia World War II American Civil War Expansion for Base-game Age of Reason World War I Pirates Children's Game Animals Trains Transportation Murder/Mystery Prehistoric American Indian Wars Mafia Medical Educational Zombies Sports Comic Book / Strip Action / Dexterity Civil War American Revolutionary War Napoleonic Modern Warfare Game System Music Book Environmental Memory Arabian Number Religious Video Game Theme Mature / Adult Vietnam War Fan Expansion Math Pike and Shot Korean War Deduction Horror Miniatures Spies/Secret Agents Post-Napoleonic
Mecánicas
Turn Order: Auction Force Commitment Matching Hexagon Grid Modular Board Legacy Game Induction Passed Action Token Layering King of the Hill Programmed Movement Stock Holding Ownership Market Investment Action Points Tile Placement Set Collection Trick-taking Simultaneous Action Selection Hand Management Dice Rolling Auction/Bidding Area Majority / Influence Push Your Luck Constrained Bidding Closed Economy Auction Auction: Once Around Trading Point to Point Movement Network and Route Building Card Drafting Pattern Recognition Pattern Building Enclosure Race Income Roll / Spin and Move Grid Movement Action Queue Bias Negotiation Variable Phase Order Simulation Voting Cooperative Game Commodity Speculation Map Addition Player Elimination Betting and Bluffing Highest-Lowest Scoring Score-and-Reset Game Memory Turn Order: Progressive Ratio / Combat Results Table Movement Points Increase Value of Unchosen Resources Secret Unit Deployment Tech Trees / Tech Tracks Campaign / Battle Card Driven Team-Based Game Take That Chit-Pull System Player Judge Square Grid Stat Check Resolution Pick-up and Deliver Auction: Turn Order Until Pass Auction: Sealed Bid Auction: English Alliances Rock-Paper-Scissors Crayon Rail System Connections Line Drawing Different Dice Movement Selection Order Bid Static Capture Pattern Movement Chaining Ladder Climbing Turn Order: Stat-Based Line of Sight Critical Hits and Failures Paper-and-Pencil Bribery Events End Game Bonuses Worker Placement Measurement Movement Real-Time Resource to Move Mancala Kill Steal Interrupts Prisoner's Dilemma Turn Order: Role Order Action Drafting Track Movement Hidden Victory Points Auction: Dexterity Auction: Dutch Auction: Dutch Priority Targeted Clues Command Cards Grid Coverage Relative Movement Action/Event Scenario / Mission / Campaign Game Turn Order: Random Die Icon Resolution Elapsed Real Time Ending Advantage Token Storytelling Melding and Splaying Solo / Solitaire Game Singing Acting Roles with Asymmetric Information Hidden Roles I Cut, You Choose Communication Limits Time Track Map Reduction Map Deformation Random Production Stacking and Balancing Re-rolling and Locking Delayed Purchase Deck, Bag, and Pool Building Action Timer Speed Matching Move Through Deck Physical Removal Zone of Control Follow Deck Construction Cube Tower Finale Ending Loans Victory Points as a Resource Action Retrieval Auction: Fixed Placement Moving Multiple Units Slide/Push Variable Setup Bingo Order Counters Three Dimensional Movement Drafting Contracts Turn Order: Pass Order Worker Placement with Dice Workers Traitor Game Single Loser Game Semi-Cooperative Game Rondel Worker Placement, Different Worker Types Impulse Movement Turn Order: Claim Action Pieces as Map Catch the Leader Once-Per-Game Abilities Sudden Death Ending Minimap Resolution Area Movement Role Playing Multiple Maps Lose a Turn Variable Player Powers Multiple-Lot Auction Area-Impulse Flicking Hidden Movement Card Play Conflict Resolution Movement Template Predictive Bid Deduction Automatic Resource Growth Narrative Choice / Paragraph Tug of War Hot Potato